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PLAY TIME
"Play is not
in the activity or appearance of play but in the person performing, and
whether or not they are experiencing playfulness" Mihaly
Czikszentmihalyi
Play
has many values: it helps us learn skills and aquire knowledge; it helps
us socialise; it helps us solve problems ; it helps us relax; it helps
us see things differently. Play is also valuable because it can stop us
being too serious... and laughter is very good for our health.
Play as a process
of experimenting, pushing boundaries and trying new things is an area
of common ground for artists, scientists and children. In fact it is one
of the few areas where children are seen as experts with something to
teach adults. Play
is recognised as a way of acheiving innovation
and creativity because it helps us see things differently or achieve unexpected
results. A playful approach can be applied to even the most serious or
difficult subjects because - as the quote above suggests - playfulness
is a state of mind rather than an action.
Yoko
Ono is an artist who through her performance
pieces and conceptual work, has
blurred the boundaries between different artforms and bent the rules concerning
the relationship between artist and audience, questioning the whole nature
of creativity and composition.
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Yoko
Ono - Play It By Trust (All White Chess Set) - 1966. (1)
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Maria
Amidu, 'Echo' Ajike glass, 1996 (1)
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"Bend
it, stretch it, crush it, fold it, crash it...
"
Bruce Mau
Playing with ideas,
ways of working, media and materials is central to any creative process
within art and design. An artist may be working towards an exhibition
just as you may be working towards exams, but for many artists, the opportunity
to improvise, to try things out
and make discoveries is more valuable than the finished product or show.
Which is more important to you?
Design and invention
would be nothing without play. Look at everything around you - your clothes,
the contents of your bag, the things in the this room, the building you're
in, the computer you are looking at. People somewhere designed all of
it. Do you think they were playful enough in their design process?
Maria
Amidu is artist who uses glass and other materials to create largely abstract
sculptural pieces. The process of testing ideas and playing with materials
is vital to her work. Recently she has been collaborating with Australian
digital artist, Rea, for a residency at 198 gallery in Brixton.
Other
artists whose work you could look at here are:
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