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GAMEPLAY
"For
when the One Great Scorer comes to write against your name, He marks -
not that you won or lost - but how you played the game."
Grantland Rice
Play, games and toys
are as old as human history. Play, as this whole section shows, can take
many forms. Games contain set patterns and shared rules.
These may be adapted but the number of ways they can be played is limited.
Playing with toys is more exploratory as they can potentially be played
with in infinite ways.
Tensions between freedom
and control exist in the activity of playing a game. Within the pull and
exhilaration of exercising free-flowing ideas and actions up to controlled
limits, the experience of 'good gameplay' occurs: If you allow yourself
to let go too much, the game will collapse into anarchy;
if you are too controlled there will be no risk
or excitement. So in playing games, we need rules to follow, bend and
perhaps sometimes break.
Games contain an element
of competition, even if you're only competing with yourself. But, when
playing with others, they also involve collaboration, teamwork. Is
the aim of playing - to win or to take part? From board games to Game
Boy to playground Tag, games designers try to ensure that the experience
of participating is rich and exciting even if you don't win. But nobody
wants to lose do they?
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Feng
Meng Bo - Game Over: The war of resistance against Japan, 1994 (1)
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Keith
Piper - 'Another Arena', 1997 (1)
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"I
like Nike but wait a minute
The Neighbourhood supports so put some Money in it."
Public Enemy
Sport
is the collective, public, organised form of gameplaying, governed by
official bodies, who set agreed standards and regulations. But sport is
a cultural phenomenon too, since it is an interest shared by so many.
Consequently, there are many conventions,
rituals and behaviours which have
become associated with it.
For
instance there are beliefs and opinions about who should compete and who
can observe. There are assumptions about how athletes should look and
behave. There are even shared codes and dress among fans and spectators.
And in its quest for perfection, the sporting world has all the same prejudices
and discrimination as the rest of society.
Sport
is a huge industry involving lucrative sponsorship deals and big prize
money, so image can be very important. But while some world class athletes
are multi-millionaires, others have to keep a 'day job' to support their
achievements. Many sports people become celebrities, lauded for their
skills, but being in the public eye means any transgression
could bring a fall from grace.
This
section features Feng Meng Bo, whose work, in both paint and multimedia,
is very influenced by computer games, and Keith Piper, a multimedia artist
who investigates the diasporic
identities of Black people, including sporting figures. Some other artists
whose work relates to play and games are:
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